The purpose of this doctrine is to introduce new or veteran commanders to a specific fighting style and ship build that works against all four Thargoid Interceptor variants. The entry cost of this doctrine is designed to be as minimal as possible to allow any commander the ability to engage in Thargoid Interceptor combat of all variants. The tactics and maneuvers involved also carry over all four interceptor variants with only an additional maneuver needed for Basilisks due to their speed.
To be effective a commander must have a basic understanding of flying with flight assist off. These techniques are not designed for flight-assisted combat for it will interfere with many maneuvers of this doctrine.
This technique is centered around a combat loop; essentially, you are repeating the same tactics for all hearts (save for the initial engagement), allowing any commander to refine their abilities in the specific motions of this doctrine.
These tactics also allow for a minimal focus on pip management due to the fact that the ship does not have a shield—this allows you to set your power priorities and focus elsewhere. Basic understanding of how each interceptor operates also will greatly benefit any commander.
I – Ship Loadout
The doctrine centers itself around the Chieftain as its primary ship. The Challenger may also be used as a substitute with minor changes to its hardpoints (The Challenger build guide is under construction). Ships such as the Krait MKII, Krait Phantom or Federal Assault Ship (FAS) may also be used; however, due to the cheap entry cost, hardpoint requirements and maneuverability of the Chieftain, it is the primary ship for these tactics, techniques, and procedures.
- Military Grade Composite (Heavy Duty/Deep Plate)
- 6A Power Plant (Armored/Thermal Spread)
- 6A Thrusters (Dirty/Drag Drives)
- 5A Frame Shift Drive (Any class/modification optional depending on commander)
- 5A Life Support (Lightweight optional)
- 6A Power Distributor (Charge Enhanced/Super Conduits)
- 4D Sensors (Long-range optional)
- 4C Fuel Tank
- 5D Repair Limpet Controller
- 5D Hull Reinforcement Package (Heavy Duty/Deep Plate)
- 4D Hull Reinforcement Package x3 (Heavy Duty/Deep Plate)
- 4D Module Reinforcement Package
- 2D Guardian Module Reinforcement Package
- 2E Cargo rack
- 1A Auto Field-Management Unit
- 2B Guardian Gauss Cannons x2 (Fitted in the 2 Large Slots)
- 2B Remote Release Flak Launcher (Medium Slot)
- 1D Guardian Gauss Cannons x2 (Fitted in the two small slots to the left and right of the hull)
- 1G Beam Laser (Long Range/Thermal Vent fitted in the small middle weapon slot)
- 3x OI Heat Sink Launchers (Ammo Capacity)
- Xeno Scanner/Heat Sink Launcher (Dependent on commander if they wish to see Thargoid strength.) If you have no preference for the Xeno Scanner (especially for the lower variants) having a fourth heat sink equipped will ensure you should never need to synthesize heat sinks on the lower interceptor variants.
II – Engineering
The purpose of the engineers listed is to minimize the necessary engineers for entry-level commanders, while also allowing more experienced commanders to utilize further engineers to maximize their ship. The engineers needed for the modifications are as follows:
- The Dweller (Wyrd) – G5 Power Distributor (Charge Enhanced/Super Conduits)
- Selene Jean (Kuk) – G5 Hull Reinforcement Package (Heavy Duty/Deep Plate) – G5 Armor (Heavy Duty/Deep Plate)
- Hera Tani (Kuwemaki) – G5 Power Plant (Armored/Thermal Spread)
- Professor Palin (Arque) – G5 Thrusters (Dirty/Drag Drives)
- Broo Tarquin (Muang) – G5 Beam Laser (Long Range/Thermal Vent)
- Ram Tah (Meene) – Heat Sink Launcher (Ammo Capacity)
- Felicity Farseer (Deciat) – G5 Frame Shift Drive engineering
- Lei Cheung (Laksak) or Bill Turner (Alioth) – G5 Sensors engineering
Note: The engineering series with CMDR Exigeous will help you gain an understanding of the processes of engineering a ship.
III – Purpose of Ship and Engineering
With the outfitting and engineers listed, the baseline of the doctrine is established to fully utilize the outfitting of the ship, with the engineers available for each module. If you’re utilizing all of the engineers, you are maximizing the full capabilities of the Chieftain, allowing you to engage all interceptor variants efficiently and effectively.
The speed of the Chieftain, when engineered to the recommended amount, will allow you to achieve a minimum boost speed of 500 m/s which is more than needed to engage any interceptor variant (the Basilisk requires an additional maneuver to combat due to its speed. See the Basilisk considerations).
The purpose of using a repair limpet controller instead of a shield generator is this allows commanders to repair their ship when needed. The Thargon swarm also does more phasing damage to ships that are shielded compared to those that are unshielded providing an advantage against the swarm and for power purposes of the ship (synthesis of limpets may be needed dependent on damage received especially with the higher variants).
The purpose for 3x the number of heat sinks (ammo capacity), is that this allows a generous number of heat sinks for achieving a cold orbit around any variant. Experienced commanders might only use (per heart) 1-2 heat sinks against a Cyclops, 2-3 against a Basilisk, 3-5 against a Medusa, and all 9 heat sinks for a Hydra.
Inexperienced commanders will be granted a big buffer in the form of heat sinks; this allows them to have plenty of heat sinks on hand when needed. This allows this doctrine to be forgiving (the need for heat sink synthesis will be determined dependent on the interceptor variant or experience of the commander).
The Guardian Gauss Cannons should be split into two fire groups (one medium to one small per group) to maximize the heat efficiency of the ship. The firing technique is to fire in alternating group fires, which will keep the chieftain below 20% heat with a heat sink engaged.
The long-range thermally vented beam laser is utilized primarily after a heart is destroyed to put the interceptor into a “Sleep Mode” without the use of heat sinks (heat sinks may be needed if your heat is above 15% after a heart is destroyed). Sleep mode will be further explained in section VII.
Note: Read Finding Thargoids for tips on locating Thargoids
Tutorial by CMDR Avasa Siuu