Thargoid Infestations and Incursions

When Thargoids take over a system, certain states are entered.

Table of Contents

This guide is based on the Anti-Xeno Knowledgebase, click here to read more.

Thargoid Infestations

During times of active Thargoid behaviour a number of systems will become “Infested” each week and enter a state of Infestation. This is first noted by the presence of Non-Human Signal Sources containing various Scout and Interceptor variants. An Infestation indicates an incoming invasion in the same system unless a large quantity of Thargoid vessels is destroyed in the system.

If an insufficient number of vessels are destroyed, the system will enter the Incursion state (after the next weekly tick)

The Eagle Eye system will identify a new wave of infested systems each week.

Thargoid Incursion

Should a system enter the Incursion state it will come under full Thargoid assault. Once underway the system’s allegiance will change to “Thargoid” and multiple cumulative negative effects can be observed as the incursion persists.

  • One undamaged starport will become Damaged in the system per week until the Incursion is cleared.
  • All Bulk Cruiser Megaships will become damaged at the start of the incursion.
  • Stronger Thargoid variants will appear.
  • Anti-Xeno Conflict Zones will appear in the system. (Read more in Anti-Xeno Conflict Zones)

The GalNet Thargoid Activity report will provide an up-to-date report on the remaining presence of Thargoids within an Incursion system. As more Thargoid vessels are destroyed, their presence level will decrease until the incursion is cleared completely.

Presence Levels are:

  • Massive Thargoid Presence
  • Significant Thargoid Presence
  • Moderate Thargoid Presence
  • Marginal Thargoid Presence
  • No Thargoid Presence