Speedbowling in an advanced technique using a gravitational assist from a high-G planet to reach speeds normally impossible. In the video I reach 10,000 m/s in a Type-9 that would normally max out around 330 m/s.
Finding High-G Worlds
To start you’ll need to find a high-gravity world, the video is in orbit of Achenar 3 as it’s gravity is 6.7G at the surface. To find the closest high-G world you can use the Bodies tool at Spansh.co.uk. Once there enable “Gravity” and “Reference System” to the left, enter your current system and set the base gravity to 2 and click Search.
You’ll then be presented with a list of bodies near you, sorted by the system’s distance from your reference system
How to Speedbowl
Once you are the high-G body you’ll drop to normal space just below the Orbital Cruise line. Come to level flight, disable Flight Assist and boost to your maximum speed. Pitch down slightly so you begin to lose altitude and engage and hold your UP thruster. As soon as you do your speed with rapidly increase as you fall toward the planet. As you fall you’ll need to continually adjust your pitch to continue to increase speed.
How to Exit High Speed
Once you’ve reached your desired speed and/or are ready to jump away you’ll reengage Flight Assist and come to level flight. Begin to pitch up and gain forward momentum and once you have you can charge for supercruise or hyperspeed jump. You’ll likely want heatsinks for this as it’s probable you’ll overheat while trying to break free of gravity.
Galactic Speedbowling Association
In this quickie with Exigeous we’re going to look at what’s called Speedbowling. Not to be confused with speedballing this technique allows you to reach incredibly high speeds in normal space using a gravatiaional assist. I’d like to thank CMDR Tado Chip of NATO for his assistance with this tutorial and CMDR Primetime Casual for originally developing this method. Let’s now look at how this technique works and the speeds that are achivabe.
The technique is actually rather simple, you’ll start by entering the orbital cruise range of a high gravity world. I’ve used Achenar 3 as it has a surface gravity of 6.7G with a gravity of around 5.9G when you drop just below the orbital cruise line. You can use any high G world but the larger the world the higher the gravity and the higher the orbital cruise point will be, giving you more time to accellerate. At Achenar 3 I started at an altitude of roughly 1.5 million meters giving me plenty of room before hitting the surface. Before you start you’ll need to have your flight assist set to toggle, this is done in Settings – Controls – Flight Miscellaneous. Once you drop below the orbital cruise line come to roughly level flight, switch flight assist off and boost to your maximum speed. Once you reach that speed pitch to roughly 5% down angle and as soon as you begin to lose altitude engage your up thrusters. You’re speed will then rapidly increase as you begin to fall. You’ll need to keep pitching down to ensure you continue to fall, as you’ll be flight assist off you’ll need to continually adjust your attitude to maintain your angle. If your rate of acceleration falls adjust your attitude to accelerate again.
As you see I was able to reach 10,000 m/s in a Type-9 – it did however take around 45 minuts to reach that speed. Tado Chip has reached over 14,000 ms with the current record held by CMDR Sanderling at over 34,000 m/s in a Mamba. When you’re ready to jump away you’ll need to start with enough altitude to reach forward momentum so you can jump, as forward momentum is required for both a supercruise or hyperspace jump. In the Type-9 I left myself plenty of room, beginning my deceleration around 590 kilometers above the surface, just after hitting 10,000 m/s. You’ll likely want heat sinks as it’s probable you’ll overheat while trying to slow. Begin by enabling flight assist again, and pitch up such that you begin climbing again as indicated on the right side of your HUD. While it’s not necessary to turn and face 90 degrees from the surface you can, however this will likely overheat you as you fight against gravity. Once you’ve begun moving forward you’re free to charge for jump, I’d suggest not charging until you’re ready as you’ll gain heat very quickly.
A advanced and much more fun method is skimming across the edge of a crater much like someone would do in a modern skydiving wingsuit. Here you’ll start much closer to the ground, say at about 5 kilometers using the same technique. As you’re flight assist off you’ll need to use your horizontal thrusters with your veritical thrusters to change direction, with boosting facilitating those direction changes. With practice you’ll be able to skim just above the surface at very high speeds. This can be done in a completely unengineered ship, I was using a highly engineered 930 m/s imperial eagle as that will let you start at a higher speed but this isn’t necessary, in fact the Viper III is the current META for this, I’ve included a build from CMDR Tado Chip in the description below. Personally doing this in VR is one of the most incredible experiences I’ve ever had in Elite as the perspective of flying over the surface at such high speeds was amazing.
If you’d like to test your skills against others the Galactic Speedbowl Association runs events from time to time. The GSA usese CMDR Burr’s Discord, the Burr Pit to host and discuss it’s activities. I’ve included a link to this Discord in the description below, I hope you’ll reach out to them to see if you can break the current record. As you can do this in any ship and only need a high G planet I hope you’ll head out and see what speeds you can achive. For some additional information, such as how to easily find high G bodies plesae read the extended article on EDTutorials.com, also linked below. Again big thanks to CMDR Tado Chip of NATO for his assistance in producing this video. Once again this has been CMDR exigeous of edtutorials.com reminding you to fly quickly and thanks for watching.
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